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GoS-Features

FEATURES

[Updated: May 24, 2014] 

This page will show a list of features implemented and wish lists of features to, perhaps, be added.  It’s good to dream.

(I’m keeping my old page below, for posterity, I suppose.  Some day I’ll move it… or remove it.)

Game of Slaves content will be provided using a MUD engine.  (Multi-User Domain)  I have an engine which I like and offers the licensing which I require.  Out of the box, it meets several of my needs and has many bells and whistles which I had only fantasized about including.  In a word: Wow.

Implemented features:

  • Runs from website. [1]
  • Accessible to most internet users (not just WinBox users). [1]
  • State preservation (save your game-in-progress). [1]
  • Expandability. (Hey that really IS a word!) [1]
  • Way to gain feedback from players. [1]
  • Log in and save your progress. [2]
  • Metrics and statistics of player choices and actions. [2]
  • Graphics – images can be pushed inline with other text. (140522 – Supported by engine, but not by all clients. Was dream.)
  • Spells, magic, psychic powers. [3]
  • Illness, disease. [3]
  • Tattoos. [3]
  • Guilds, kinships, gangs. [3]
  • Online (live!) building of items, people/critters/mobs, and areas. [3]
  • Well-scripted mobs. [3]
  • Zone-maps. [3]

Most likely features (almost requirements):

  • Engaging content that doesn’t feel formulaic or boring / repetitive. {In work.}
  • Intuitive interface.
  • Not too word-heavy, yet full of content. {In work.}
  • Customizable options for content filtering. (Don’t want butsecs? No problem. Find herms to be too weird for you? Gotcha covered.  Or not.  You choose.) {Researching.}

Wishlist of highly likely features:

  •   Detailed partial transformation tracking.

Wishlist of less likely features:

  • Graphics – custom images of characters in their current state
  • Video – OK, I admit I’m dreaming with this one
  • Audio – fully spoken dialogue

 

  1. (140522 – Done; provided by engine. Was ‘likely’.)
  2. (140522 – Done; provided by engine. Was ‘wishlist – likely’.)
  3. (140522 – Done; provided by engine. Was dream.)

 

Everything above listed as added 140522 is provided by the MUD engine, out of the box.  My modifications and content will show a later date-code. — Cam

 


 

[UPDATE: Sept 4, 2013 — I’ve decided to put Game of Slaves on hold indefinitely.  I have determined that my aspirations for the game are too high for the tools (and skills, perhaps) I have at-hand.  It frustrates me to admit it but this is the best choice at this time.  The site/blog WILL stay active as I work on my other projects.  And I’m keeping my user-id as a reminder of my goals.  There will be updates, but I cannot say when. — Cam]

This page will show a list of features implemented and a wish list of features to, perhaps, be added.  It’s good to dream.

Implemented features:

  • None, yet

Most likely features (almost requirements):

  • Engaging content that doesn’t feel formulaic or boring / repetitive.
  • Runs from website.
  • Accessible to most internet users (not just WinBox users).
  • Intuitive interface.
  • Not too word-heavy, yet full of content.
  • Customizable options for content filtering. (Don’t want butsecs? No problem. Find herms to be too weird for you? Gotcha covered.  Or not.  You choose.)
  • State preservation (save your game-in-progress).
  • Expandability. (Hey that really IS a word!)
  • Way to gain feedback from players.

Wishlist of highly likely features:

  • Log in and save your progress, perhaps server-side… but maybe client-side.
  • Metrics and statistics of player choices and actions.  Aggregated! I don’t want to snoop on you!  (Well, maybe I do… but your privacy is your privacy!)

Wishlist of less likely features:

  • Graphics – custom images of characters in their current state
  • Video – OK, I admit I’m dreaming with this one
  • Audio – fully spoken dialogue

 

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