GoS-Features
FEATURES
[Updated: May 24, 2014]
This page will show a list of features implemented and wish lists of features to, perhaps, be added. It’s good to dream.
(I’m keeping my old page below, for posterity, I suppose. Some day I’ll move it… or remove it.)
Game of Slaves content will be provided using a MUD engine. (Multi-User Domain) I have an engine which I like and offers the licensing which I require. Out of the box, it meets several of my needs and has many bells and whistles which I had only fantasized about including. In a word: Wow.
Implemented features:
- Runs from website. [1]
- Accessible to most internet users (not just WinBox users). [1]
- State preservation (save your game-in-progress). [1]
- Expandability. (Hey that really IS a word!) [1]
- Way to gain feedback from players. [1]
- Log in and save your progress. [2]
- Metrics and statistics of player choices and actions. [2]
- Graphics – images can be pushed inline with other text. (140522 – Supported by engine, but not by all clients. Was dream.)
- Spells, magic, psychic powers. [3]
- Illness, disease. [3]
- Tattoos. [3]
- Guilds, kinships, gangs. [3]
- Online (live!) building of items, people/critters/mobs, and areas. [3]
- Well-scripted mobs. [3]
- Zone-maps. [3]
Most likely features (almost requirements):
- Engaging content that doesn’t feel formulaic or boring / repetitive. {In work.}
- Intuitive interface.
- Not too word-heavy, yet full of content. {In work.}
- Customizable options for content filtering. (Don’t want butsecs? No problem. Find herms to be too weird for you? Gotcha covered. Or not. You choose.) {Researching.}
Wishlist of highly likely features:
- Detailed partial transformation tracking.
Wishlist of less likely features:
- Graphics – custom images of characters in their current state
- Video – OK, I admit I’m dreaming with this one
- Audio – fully spoken dialogue
- (140522 – Done; provided by engine. Was ‘likely’.)
- (140522 – Done; provided by engine. Was ‘wishlist – likely’.)
- (140522 – Done; provided by engine. Was dream.)
Everything above listed as added 140522 is provided by the MUD engine, out of the box. My modifications and content will show a later date-code. — Cam
[UPDATE: Sept 4, 2013 — I’ve decided to put Game of Slaves on hold indefinitely. I have determined that my aspirations for the game are too high for the tools (and skills, perhaps) I have at-hand. It frustrates me to admit it but this is the best choice at this time. The site/blog WILL stay active as I work on my other projects. And I’m keeping my user-id as a reminder of my goals. There will be updates, but I cannot say when. — Cam]
This page will show a list of features implemented and a wish list of features to, perhaps, be added. It’s good to dream.
Implemented features:
- None, yet
Most likely features (almost requirements):
- Engaging content that doesn’t feel formulaic or boring / repetitive.
- Runs from website.
- Accessible to most internet users (not just WinBox users).
- Intuitive interface.
- Not too word-heavy, yet full of content.
- Customizable options for content filtering. (Don’t want butsecs? No problem. Find herms to be too weird for you? Gotcha covered. Or not. You choose.)
- State preservation (save your game-in-progress).
- Expandability. (Hey that really IS a word!)
- Way to gain feedback from players.
Wishlist of highly likely features:
- Log in and save your progress, perhaps server-side… but maybe client-side.
- Metrics and statistics of player choices and actions. Aggregated! I don’t want to snoop on you! (Well, maybe I do… but your privacy is your privacy!)
Wishlist of less likely features:
- Graphics – custom images of characters in their current state
- Video – OK, I admit I’m dreaming with this one
- Audio – fully spoken dialogue
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