Update – of Randomness and choices
My planned processes for how things will work in Game of Slaves will require a lot of random number generation and database access. Fortunately, MySQL can handle the database hits like a champ. Unfortunately, random numbers are hard on the host server. One suggestion I found was to generate a good sized list of random numbers, then have the game engine just pull from that list.
There’s definitely some merit to that notion, but I am concerned about repetition once you reach the tail end of the list and loop around to the head again.
I guess I’ll have to wait to see if realtime generation of randoms has an actual impact on server performance.
…of course, this is not an issue if I use Java… Hrm.
(As a side note, up until now, I was leaning toward using PHP or Perl. BLAST IT!)
– C
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