General update
When I started this project, I made a personal commitment to keep current on my public posts here. Since it’s been a smidge over a week without a public post, I felt it was time for an update.
It might be a fluff update, but this is still an update. (A “fluff-date”? Did I just coin a new word? Hm…)
I am pursuing my research on this project, and I don’t intend to let go.
I am still torn on what methods I want to use, but I suspect a Flash/Flex front-end on a PHP back-end might work really well.
While I’m researching my interface style / process engine, I am also working on the internal math to be used with the user interaction and the character attributes.
At first, I had planned to hard-code all the encounters. It didn’t take much thought for it to make more sense to work on a coder / decoder that will interpret encounter info and process it. (Sorry for the grammatically crazy sentence!) This way, I will just have to focus on writing the encounters once I get the core and interface completed.
So maybe this this isn’t as much of a fluffdate as I originally thought. 🙂
Thanks for reading! As long as there are updates, this isn’t a dead project!
(P.S.: There are non-public posts being made, but they’re mostly for me so I can keep track of my thoughts as I develop the game.)
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