Weekend Update
…with apologies to the SNL folk.
This weekend was pretty active, in the creative sense:
- Updated the GoS link on my menu bar, added an Intro page and putting the Features page beneath.
- Gave some examples of how I want GoS to play.
- Posted like mad to a forum where I’ve been lurking and playing / reading for over a year.
- Bounced ideas off the forum folks and they really seemed into what I’m doing here.
- Watched my visit-counter climb with each post to that forum… yes, the URL for this site is in my sigline.
- Found that there is a serious interest in the game I originally envisioned when I decided to do GoS.
- …added another game to my WIP list. (see above entry *grin*)
- Tried explain an extremely complex algorithm, but I decided to dumb it down so I wouldn’t seem so pompous.
- Face-palmed myself when I saw the dumbed-down version of the algorithm and realized: Holy crap! That would work! And it’s easier, faster, less resource intensive! … BETTER!
- I arranged to acquire another machine for my home network, so I can tinker around with the MUD without tying up my desktop machine quite as much. It’s an older box, but it’s going in the second room so I don’t have to hear it or deal with the heat… yay summer.
- Did some much-needed planning on plots for a couple of active projects because they needed to be constrained. Seriously.
So… yeah, got a lot of creative stuff done.
I’m looking forward to next weekend, if things continue at this current rate!
— Cam
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