Slave Mastered – Update
Another week, another update.
I’m trying to keep up with the updates because I know the number of readers is NOT reflected by the number of comments I receive. (Trust me. I know that requiring people to use a name and email so you can comment is horrible and mean, and I might allow anon posting… but I don’t have the time to moderate each comment, just yet. Maybe I’ll take on an assistant. *winking grin* )
Well, this week has not been as productive as I would have liked, but I did make some (I hope positive) decision-changes in the development side. Biggest (most time consuming) of which was changing to object-oriented variable style. (For non-programmers: I’m keeping details about something limited to that particular thing.) It has many benefits, but means I had to redo a fair amount of code (about 70%).
I’ve also been working on the dynamic event system. (That makes it sound so much more impressive than it really is.) With this, I can easily add new events by adding the passage and updating one line of text in one of the global lists. It is pretty cool. Have most of it working. Being able to call passages by passing a variable for the name is so nifty… that’s one of the features which brought me back to Twine / Sugcarcube. Pretty spiffy stuff, I’m telling you.
Also, I’m putting together a writing sample for what you can expect to see in the game. I’m presenting it for feedback, so I’ll probably open up anonymous commenting for that post… as soon as I figure out how. Right now, I know how to change the settings for the entire blog, but not for a specific entry. I’ll let you know, when it gets posted.
Tah for now…
– Cam
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P.S.: I added ratings to my posts. I was tinkering around in the settings and found it… we’ll see if I keep it active. I also made a couple of other minor settings changes. If you don’t like any of the changes, let me know.
As a non-programming-sort, I find myself regularly grateful for your translations… It’s good to see you’re managing to find a nice pace for yourself (or at least, I hope so!). Does the ease of adding new events mean you can foresee people one day submitting their own event ideas and/or some sort of mod support setup? The thought just crossed my mind, so there’s nothing beyond simple curiosity there.
First, I welcome curiosity; simple or complex. 🙂
And, I am glad to have feedback that my translations are having their intended purpose. 🙂 Thank you.
As far as modding goes… I suppose that might be a possibility down the road. (Not sure how to implement, but I have some ideas!) My general thinking was more along the lines of easing user-submitted content, or adding more scenes as I get inspired to write.
I have about 7 or 8 different trainers in mind to add to the game. (Only “Bruce” added, so far.) I know that my base trainers are not going to meet everyone’s interests, so when I get things mostly solid, I will *probably* put out a call for more trainer ideas. I may also ask for scenes… some will be available only at specific locations, while others will happen on your way to/from training classes.