Updates and meh
Well, it’s been nearly a month since my last update. Meh.
I spent a few days playing with my Sugarcube / Twine release of Hell Breaks Loose!, and then lost my steam. Meh.
On a brighter note… I have been using Notepad++ as my non-coding text-editor-of-choice for a few years. (The built-in spell-check is extremely handy.) It has a lot of support for coding, but I’ve never really used it for that. I was doing my writing for Twine in NP++ and then pasting it into Twine and then have to edit THAT for the code-aspects of Twine. Meh.
Now I have an add-on for Notepad++ which does on-the-fly context-coloring for people who are writing Twine. VERY handy, very nifty. Now, all I have to do is actually set aside time to write. Meh.
I’ve spent a good portion of the last few weeks working on moving stuff (actual physical boxes) from one storage location to another and it has been a fair amount of work… but since it’s largely manual labor, my brain has been going over-time creating ideas for stories and games. Lots of creative + little output = Meh.
I did spend some time playing a game where you train a princess and turn her from prim and proper to slutty and depraved. I figured out which engine was used and have studied it a bit. Turns out there are more than a few commercial games which use that engine (GPL’d, so no charge to use even for commercial purposes). I have more than a few ideas for ways to use that engine… but still, no time. Meh.
Also, the engine (Ren’py) lends itself to graphics-focused play. Games / stories without images seem VERY bland and dull. Now, I just need a talented artist who can portray the images in my mind… or I can learn to draw. Double-meh.
Aside from that, the moist heat we’ve had the last couple months is draining my will to… anything. Meh, again.
But I have air-conditioning (at work and at home)… so that helps a lot. That’s the brightest part of this update. No need for a meh.
D’oh!
— Cam
Leave a Reply