Always forward…
At one place I worked, I put up a sign:

(not the actual sign, but extremely close!)
I don’t want to half-slow (which is “half-fast”) any of my projects, which is one of the big reasons things are taking so long.
Things are progressing forward. Slowly, though.
I’m working on a preview / demo version of Slave Mastered. It won’t be fully-featured with everything I want to include, but it will be a start. It’s in Twine. It’s coming along well, actually. It will be more of a short-story than a slave-training simulator… from the other side.
We’ll see how things go. For all I know, my games will suck with hackneyed writing, improbable plots, shallow characters, and indecipherable dialogue. *shrug*
Time will tell… because I have yet to share anything worthwhile (my HBL map-travel demo doesn’t really count.)
[As guided by a fortune cookie I just consumed (@01:00 in the AM), “list the positives”.] Perhaps my results will not be so bad.
- I have been working this blog for some time now (almost three years?).
- I have been documenting my progress on my various projects.
- My writing has been improving.
- My ‘visions’ for my projects have become clearer and clearer.
- I’ve stayed largely optimistic.
- I can see the requirements to make my projects into realities.
I can make them happen. I just have to do it. I simply have to get to my destinations.
Easy, right?
—
Cameron
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