Slave Mastered – A Midsummer Update
[NOTE: This was supposed to be posted LAST Saturday! I spent some time looking for it… it was being edited on my other computer. When I rebooted it (a weekly event), it allowed me to access the draft. Feh! New update will be posted tomorrow. SORRY!]
Yep. Another update.
I’m pretty proud of myself, in the respect that I haven’t been bouncing around from project to project. I’ve been staying focused on SM for well over a month, and I haven’t lost sight of my goals or pushed them further away… and I haven’t broken off to work on anything else.
When I get inspired to create something new, or to work on one of my other open projects, I make some quick notes about the inspiration but then I get back to work on this again… trying to harness my creative energy, as it were.
My first ALPHA release for Slave Mastered is coming closer… and I’m more than a little nervous, I admit. I fear I may have set expectations a bit high… but we’ll have to wait and see.
I feel better about it by being clear that this is an alpha and not a beta. Saying it’s alpha should, I hope, keep expectations low. I still want it to be stable, though. That’s my focus, right now.
I’ve seen much more complex games out there, and I’ve seen simpler ones which were quite fun to play… and I’m nervous to know how I’ll stack up. In one sense, I want to be better than “good” but I don’t want to be better than those whose works I admire.
I’m grateful to miggyd who offered their skill at layout… which, honestly, I suck at… from an aesthetic standpoint. I like to think I rock layout from a usability perspective. However, when I program, the left-brain/right-brain communication fails when it comes to color and such. Mignon’s layout work always impresses me… so yeah, I’m honored and grateful.
I’m done with my distraction, so back to the fun.
– Cam
Glad to hear you’re still progressing. I wouldn’t worry too hard about expectations. You’re hitting such an untouched demographic that I think we’ll be happy to get whatever we can get. If it’s not just scratching the itch, but also being a great game at the same time, then all the better.
Thank you for the words of encouragement. I’m having a lot of fun and frustration working on this. I’m getting a lot of support, and that’s helped keep me focused. (I have a tendency to switch projects… often.)
I know that I won’t be able to please everyone with this, but I am aiming to make something I would enjoy playing.
There’s more I was going to post in this reply, but I think I’ll save it for a full post of its own.
Thanks for the reply!