Discipline and updates
I recently started a message thread regarding a concept I’d been toying with. The toying had been ongoing for several weeks, after another week of rumbling in my brain. I finally sat down and began work. I wrote some scenes. I worked on some mechanics. I put all my notes into order and was making great progress.
…until I posted something.
After I posted my concept’s basics, I lost interest in pursuing it for several days. When I realized this, I forced myself to work on it. It was slow, but I had done a lot of planning and note-taking so I was able to push through. And now, I’m back to inspired progress.
I suppose I could force myself to do the same with my other projects, too. In general, I don’t write anything (here in the blog or on message forums) if an idea lacks any substance. One-shot stories, throwaway premises, five-minute games… they all end up being filed away but never mentioned in public.
It should come as no surprise that I have many, MANY moments of inspiration which you’ll never see or hear.
I want to share most of my ideas, but I don’t have the time… the skill… or other resources to share them.
Several posts back (months? years?), I mentioned how I lacked discipline to see my projects beyond concept. I’m proving, now, that I have the discipline and skills to push onward. I have set myself a loose schedule and I’m doing fairly well at staying true to that schedule. But… I’m not making any promises as to when I will release Miss Andry to the wilds of the Internet.
Progress is made; it doesn’t just happen. I am making progress, even when I’d rather be playing a game. (But, is the game I’m making one that I’d want to play? Is that a factor? Hm.)
-Cam
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