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November 12, 2016 / gameofslaves

Me? Yep, still here… doing my thing(s)…

So, I was on a heavy creativity kick for MONTHS.  When I finally thought I’d burnt it out, a couple of days later it was back with just as much force.

What have I been doing?  (Aside from working full time, having a social life, and trying keep my responsibilities in line?)  Writing, coding, playing… a lot.   I even managed to watch a season of a TV series.  (“Just one?”   Yes.  Like I said, I was was busy with the writing, coding, and gaming.)

I’ve also been helping a (non-programmer) friend with a (game-build) task she volunteered for… and then ran into Life Events face-first.  I think she’s back on track now.  Hopefully, she’ll have something to share with the world soon… and I’ll give a little bit of screen-space to her project.

And to top things off, I had just finished earning nearly all the (non-Breach) Achievements for Deus Ex: Mankind Divided… and now Dishonored 2 is out… *sigh*  must… play…  learn new story…  (I’m already kinda far in.  Enjoying it.  Playing on console, so not having much of the trouble WinBox players are having with it.)

Also… also…  I have a little box up and running the starter framework for The Game….  (Game of Slaves)  …the MUD engine is running fine.  I’m still working out the scope of what I want vs what I can actually do.  *grin*  I’ve done it a few times, and it will probably go through a few more revisions… before anything public happens with it.

Actually, I just had an idea…  If my other projects take off and garner a following, I may be able to get enough people to help me work out the hiccups in The Game.  Hm.  Not ready for that yet…  but getting closer!

A wise person, an author, said something akin to:  “An author’s first million words are worthless as a representation of what they’re capable of achieving.  You still have to get through the first million, no matter how brilliant you are.”  I see the truth in this.  I think it also applies to coding and programming.

I’m also learning that my first take on a scene is just me getting it out.  The second version tends to be much more cohesive and efficient. The same does not hold true for programming and coding.  Interesting, I think.  Maybe because in one instance I’m writing for machines, in the other I’m writing for people.

That’s enough of an update for now.  More to come as it does.


September 11, 2016 / gameofslaves

Short? Simple? Nope, don’t know how.

Well…  sort of.

I’ve been trying to come up with some short, simple stories and games.  …and I’ve been failing.  Horribly so.

Long, complex, interesting?  Yep!  All day long.  Easy as pie.

I challenged myself to come with something simple and plain.  Story, game, whatever.

Writing stream-of-though was no good.  Horribly long writing resulted, and nothing interesting had happened and maybe hit one or two minor plot-points.

I like my writing, please don’t get me wrong.  It’s just that it will be a long time until I get to a point where I can post it and share.

I’m trying the “outline and build” process for one SUPPOSEDLY short piece of interactive fiction.  We’ll see how it goes.

Just some numbers for you…  my first SIX attempts at something short and simple each had to be stopped when I exceeded 10,000 words.  That’s easily 60,000 words… in a few days…  that’s more than some novels!

Granted, those stories were drawn out and a bit boring… but they were leading toward something good… if you could wade through dozens of pages… hoping to get to something good.

So, rather than write something long and try to filter it down (also prone to failure), I’m trying the outline process.  We’ll see how it goes.


August 29, 2016 / gameofslaves

Creativity and limits

My creativity storm is starting to wane a bit, and that’s not a bad thing.

Soon, I’ll be able to start coding things in a reasonable way.  I look forward to it.

The last few weeks have been a whirlwind of writing and outlining game ideas.  Bleh.  I was so full of ideas that I wasn’t able to focus on any one of them and just push it to completion.


I have outlined EIGHT individual game ideas, six new stories, two new utilities, and a few potential business ventures.

Actually, there was more than that, but I let some of them go… for a variety of reasons.

For those who might wonder, I do not partake in ‘chemical reality’ (recreational chemistry = drugs).  Also, to the best of my knowledge, I do not have ADD or other form of manic ‘thing’.

It just happens that I get hit with waves of DO THIS!  NO ONE ELSE HAS DONE THIS!  YOU CAN DO THIS!  So, I do…  and then I get:  I’D LIKE TO READ A STORY ABOUT ‘ferfle’.  WRITE IT!   So I do… until another brilliant idea strikes me.

One of the things I tried to do while in my storm was create a simple game.  I was thinking that I could churn out a single Fast ‘n’ Furious Fap-Fest, right?   Easy, right?  Nope.

Once again, I realize I have trouble keeping things simple.  Most of my non-TF, non-TG, non-Slave stuff has been… bigger than anticipated.

This is the time for me to go through the mountain of creative grain and separate the usable stuff from the chaff.  So, until next time…

July 24, 2016 / gameofslaves

Quick update

Just taking a quick moment to offer a Mea Culpa (admission of guilt and responsibility).

I’ve got quite a few irons in the fire, so to speak.  I’ve got a lot of things going on and most are making slow progress since there are only so many hours in the day… so, in theory, if I focused on just one I’d be able to make more progress.  Good theory, and it appears to be true!

I spent a solid week on one project and progress flew along at a breakneck pace.  …and then I burnt out.

Seriously, every minute I work on it feels felt like an hour.

I’m past that, now.  I just spent the last hour picking up where I left off and moving forward… and I’m proud to say it’s progressing again.  Because I was taking notes and working in a logical flow (not just doing whatever came to mind), it was easy to pick up and get going again without having to review every inch. (Lesson learned.)

Also, as this proves, I’m not going to throw myself in head-first… I’m coming up for air and taking small breaks.  (Another lesson learned.)

SDCC (San Diego Comic Con) is going on right now,and I know some people attending.  I’m jealous, but I’m not upset about it.  I genuinely hope they’re having a good time.  (Especially one.  I hope she gets to see my fascination with Sci-Fi/Fantasy/Comic conventions.)

On another note…  I’m an admitted gamer.  I cannot recall ever denying this fact.  During summer and winter, the hobbyist game devs get more time to work on their projects… so many games to play…   my weakness…  they toy with it.  *sigh*

My fifteen minutes are up, time to save this and get it posted.  Then, back to my grind.  *grin*


July 10, 2016 / gameofslaves

So many ideas… and a conclusion

I really need to stop cruising through the “concepts” forums.  Bleh.

I keep seeing people posting ideas and I keep saying to myself:  “Hey!  I started work on something like that!  Maybe I should dig out my notes and…”


Seriously, I just saw four more game concepts posted which are things I’ve put time into… and I’ve started face-palming.

On one hand, it’s nice to see other people having similar ideas to my own.  It shows me the ideas have value and merit.

On the OTHER HAND, I don’t want to look like I’m stealing their ideas.

Granted, I should probably take better notes and records of all my ideas/concepts/whatnot.

So many ideas, so little time.

Okay, dammit.

It’s time for me to stop half-slow (half-fast, half-assed) “working” on my crap and actually get some things done and out there.

If I can get to the point where I can make real money doing these game ideas, then I’ll be able to quit my regular employment and start making games and writing and creating.

I’ve got to make this happen.


June 20, 2016 / gameofslaves

Loss in Orlando – personal

I was friends with a male-female couple who were killed in Orlando.  They weren’t gay, but they were friends with people who were.  They were celebrating a birthday.  I just learned of their passing and I’m not sure how to feel about it.  I do feel something.

I feel a sense of loss.  I feel angry that some jerk with unresolved issues and a homophobic father felt the need to express his self-hatred on innocent people.  I’m angry that two people I considered friends (albeit, online friends) have been taken from me for stupid, selfish reasons.  I realize my reasons are selfish, but that’s how I feel.  It’s what I feel.

I think I chose the wrong words, above… “not sure how to feel”… I know how to feel about it.  I know what I feel about it.  I guess I’m at a loss for how to vent it and express it.

I am saddened and angered.  I won’t be drinking in their honor, but I will find a way to respect them and the impact they had on my life.

Thank you for reading.  I’ll post a game update in the next few days.


June 3, 2016 / gameofslaves

English breaks computer logic, once again…

English breaks computer logic, once again…  …or is it the other way around?

Just had to post and comment how funny the English language is… again.

I wrote a little macro/widget for displaying gender pronouns dynamically.   Simple stuff… sorta.

<<he>> – he, she

<<him>> – him, her

<<his>> – his, hers

Easy stuff, correct?

“<<he>> looks young for <<his>> age.”  — Reasonable.  All’s well.  …as long as it’s a male.

For a female, I got:  “she looks young for hers age.”  Bah!

English language!

I’m a native speaker and it still catches me off-guard, on occasion.  *shrug*

…just sharing a thought I found humorous…

Back to the coding for me.


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